howler use audio sprites
var sound = new Howl({
src: ['sounds.webm', 'sounds.mp3'],
sprite: {
blast: [0, 3000],
laser: [4000, 1000],
winner: [6000, 5000]
}
});
// Shoot the laser!
sound.play('laser');
var sound = new Howl({
src: ['sounds.webm', 'sounds.mp3'],
sprite: {
blast: [0, 3000],
laser: [4000, 1000],
winner: [6000, 5000]
}
});
// Shoot the laser!
sound.play('laser');