-
Nikita Kiryanov authored
Currently there is no logical place to put the code that prepares the splash image data. The splash image data should be ready in memory before bmp_display() is called, and after the environment is ready (since lcd.c looks for the splash image in an address specified by the environment variable "splashimage"). Our window of opportunity in board_init_r() is therefore: between env_relocate() and bmp_display(), and from the available options only the lcd related functions in drv_lcd_init() seem appropriate for such lcd oriented code. Add the option to prepare the splash image data in lcd_logo() right before it is sent to be displayed. Cc: Anatolij Gustschin <agust@denx.de> Cc: Jeroen Hofstee <jeroen@myspectrum.nl> Signed-off-by:
Nikita Kiryanov <nikita@compulab.co.il> Signed-off-by:
Igor Grinberg <grinberg@compulab.co.il>
Nikita Kiryanov authoredCurrently there is no logical place to put the code that prepares the splash image data. The splash image data should be ready in memory before bmp_display() is called, and after the environment is ready (since lcd.c looks for the splash image in an address specified by the environment variable "splashimage"). Our window of opportunity in board_init_r() is therefore: between env_relocate() and bmp_display(), and from the available options only the lcd related functions in drv_lcd_init() seem appropriate for such lcd oriented code. Add the option to prepare the splash image data in lcd_logo() right before it is sent to be displayed. Cc: Anatolij Gustschin <agust@denx.de> Cc: Jeroen Hofstee <jeroen@myspectrum.nl> Signed-off-by:
Nikita Kiryanov <nikita@compulab.co.il> Signed-off-by:
Igor Grinberg <grinberg@compulab.co.il>